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Climbing
Out Of The Hole
Aleksander J (KalElen) — December 14, 2007 We’re almost at the quarter mark of the NBA season so fantasy season is in full swing. Enough games have been played to give us a pretty good idea of most players’ values and what we can expect from them, so trading should be much easier and much less risky than it was a few weeks ago. If you find yourself at the bottom of the standings this is the perfect time to make a few moves and retool. If you were hit by injuries like me (I have Arenas in 3 leagues, Kevin Martin in 2 and Mike Bibby in one; in one league I have all 3 of them and Aldridge) don’t just give up, take it as a challenge and try to stay in play-off contention until you get your players back. There are
3 main reasons why you can find yourself down: So, how to
efficiently retool in h2h leagues? Here we need to define term “value” for the rest of the article. Value will stand for players’ contributions in a certain category or in all categories combined. So if I say you need to trade blocks in order to get some value in different areas that means making moves (trades or pickups) where you receive fewer blocks then you give up but in return you get more contributions in some other categories. The basic idea is to concentrate all of your value on a certain set of categories where you have the best chance of winning and completely ignore all other cats. For instance, if you are tanking blocks you need to try to trade every single player who contributes anything here (in the case of blocks anything would be 0.5 and above). Your ability to do this depends on the overall value of your team, because you can not expect to gain much value through trades (if any, many times you will be forced to give up more value then you receive, just to get the trade done). Trades will help you redistribute value you already have, more efficiently. I have already written article on trading (Trading – Rules of engagement) so considering the importance of trading to this problem you should make sure you went through it. In order to come up with a good strategy (which set of cats you’ll try to win) you need to do thorough analysis of your team and decide what are your strongest cats, compared to the rest of the league and what are the cats that you have absolutely no chance of winning with current roster. Yahoo leagues have a very nice tool that can help you here – head to head stats (totals); it shows you combined stats every team has generated so far, much like in a roto league, so this can give you a good idea of where you are compared to the rest of your league and what your potential strengths are. Those who don’t have this tool available in their leagues will have to do it manually. Next step is to decide how many cats you have to tank. This will depend on overall value of your team and on league settings (number of cats, teams, players per team…). I can’t give you any general formula here because it depends on league settings so much, but generally you have to go for enough cats to win every week, because you can’t make the play-offs by losing. But at the same time you have to be careful not to spread your value to thin over too many cats. In standard 9 cat leagues you can go for 5, 6 or 7 cats. Only gms that were going for all 9 cats and whose problems come from lack of team cohesion, rather then overall lack of value can afford to go for 7 cats. Teams that are hit hard by injuries and underachievers should probably go for 5 cats because they don’t have the value needed to go for more. All others should try to go for 6 cats. If you think you can beef up in needed number of cats and still have some tradable assets left you can try to get solid (meaning around average, so you can beat those tanking it) in another cat, but as I already said you’re doing this at the risk of spreading your value too thin. After you figure out
what your greatest strengths are and how many cats you need to win, deciding
on which cats to concentrate is much easier. But in some cases it’s
still not an easy decision. Players that contribute in cats you decided
to tank need to be moved and that can lead to further complications. Here’s
an example: The last step is implementing the strategy you came up with, and it can be very amusing or very frustrating, depending on the league you’re playing in. Since you’ll probably need to make at least one or two major trades this can turn into a nightmare if your opponents are too trigger shy. You probably won’t have an easy time coming up with a trade scenario that benefits both you and your opponent, so it can be extremely frustrating to have it rejected with no explanation at all. What you need to do in that situation is to try to rework the deal and give him some additional incentive to accept while sending him a comment to go along with the offer explaining why you think this is a good trade for both of you. His response will give you a clear picture of if there is any hope for this scenario. At the same time you need to start working on alternative scenarios, because the majority of trades that get rejected without any return comment are dead. On the other hand if your opponents are communicative people, you can have fun negotiating and making trades that are mutually beneficial. Here are some tips that can facilitate this process: 1. Cats I like to target in situations like these are ft%, fg% and tos, because in every h2h league there are few teams that are tanking them which makes coming up with mutually beneficial trades easier. Another 2 cats that are interesting are ast and blk because contributions in these cats are very concentrated. League leaders in these cats are over 4 times better then average player and there are fewer note-worthy contributors in these 2 cats then in any other. This means that by having 3 top 10 or top 15 contributors in those cats (depending on league size) will make you one of the top teams in any league. Blks are especially good cat to target because there are some cheap contributors that can help push you over the top if there’s need, while most players who provide assists can’t be had cheap. 2. As I already said, rebounds are not easy to ignore if you are going for blocks. Ditching points can help you with %s if you can secure 1 or 2 relatively high volume high percentage shooters (from the field and from the free throw line at the same time) to anchor your %s and then trade away as many points as possible so that none of your remaining players can have too much of an effect on your team’s %s. 3. Coming up with trades should be easier because you know exactly what you need out of them, but sometimes you can only improve in one or 2 cats through a trade. You should list all of your tradable assets and then try to work out several smaller deals rather then one or 2 big ones. Also when trying to improve in a certain cat try to come up with several trades right away so if you 1st choice gets rejected you can immediately proceed with the next one. 4. Finally you don’t have to trade absolutely every player who contributes in any of the cats you’re ignoring. If his wasted contribution isn’t too big(so it doesn’t account for majority of his value) and you can’t make up for all the positives he brings to your team then it’s better to keep him, ideally though, you want to trade as much of those wasted contributions as possible. In the end let me just say this: no matter how bad things look try not to give up on your team. Do your best to cover your weaknesses and stay competitive, it will make you a better player for the coming seasons and it will earn you respect of your opponents because everyone wants to play against a GM who is communicative and does not give up. And even if you decide that there’s nothing you can do so you want to quit trying to improve, at least make sure to once a week set up your roster so that at least other GMs in the league can have fair competition, because fair play and having fun is what’s fantasy basketball’s all about.
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