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Theory
of H2H Drafting
by Haiwei
Wang (ADWCTA) — August 28, 2007
Introduction
This guide will not tell you which picks to make. If you are new to fantasy,
this guide will be very confusing and you will likely miss the point.
But give it a try anyway, it couldn’t hurt and some things are really
pretty basic. That being said, in an experienced environment where every
minute detail in a draft will be re-hashed and beaten to death, it is
certainly important to know at least as much, if not more, about the intricacies
of your draft than your opponents. However, a good draft does not guarantee
victory, and a bad draft does not guarantee failure; they merely help.
The majority of your skill as a fantasy manager is really about the predictions
and pickups/trades you make throughout the season. Note that this guide
was written for H2H leagues with a standard 9 categories and 12 players,
13 positions (also known as Yahoo Standard Format). Enjoy!
Fundamental
Theory of Drafting
The fundamental theory of drafting is merely this: “Draft the player
that will contribute the most to your team immediately.” Of course,
this presumes that you know what your team will be focused on and that
you have a coherent strategy in drafting. Why not pick the best player
available? Simple, if the player is available then no one wants him. At
this point, he has low value as trade bait. No players in an experienced
environment will “slip under the radar” except for 10th round
and lower. If no one has picked Dwight Howard that means no one in your
league wants Howard that much. So if you don’t need Howard either,
then let him keep falling. Picking him for “value” will do
you no good as you cannot trade him anytime soon. The second part of the
theory is the word “immediately.” Players who you believe
will contribute more as the season goes on have low value now. Without
a good starting performance, you can usually trade for those players at
a lower value or in some cases with a smaller draft, even find them on
the waiver wire. This is not a good way to use a pick. Instead, generally
stick with players you know will do well at the start of the season. Build
up a lead against your opponents and then adjust as the season moves on.
This will average out to a better record at the end of the season. Additionally,
it is hard to be sure that a player will improve as the season goes on
due to the possibilities of injuries and trades. This is not a worthy
risk.
Strategy
What exactly is a draft “strategy”? Most people believe this
to mean ranking all NBA players into a giant list and following the list
with some consideration to positions. This is not a good “strategy”
for an advanced level. While certain players in the first few rounds are
always tradable commodities, you will find that for the most part, trades
are rather difficult to pull off. If you draft a cohesive “team”
straight from the get go, you will stand a huge advantage in the beginning
and can focus on making good offers for the one or two players you still
“want” instead of “need.” Instead of the traditional
list, a better method is to form separate lists for each individual “build”
you want for a team. Then, while drafting, you will know that the players
on your list are all good players for your build. Additionally, it is
easier if you rank the players by how much they help your team rather
than their actual value. Have a list for actual value on the side for
reference during the draft, but your main list should be a personal value-based
list so through comparison, you can see if you can sleep on those players
which greatly help your team but might not be so great on other people’s
teams.
Cohesive
Team
A cohesive team is a team that focuses on certain statistics and ignores
others. A good rule of thumb is to excel in at least 2 statistical categories
and ignore no more than 2. The fewer categories you ignore, the more flexible
your team becomes. However, flexible teams will lose to heavily focused
teams. The perfect balance depends on how many statistics you wish to
excel at, as the more stats you excel at, the more stats you can ignore.
For example, if we plan on building a team around Lebron James, we might
easily solve his free throw percentage (FT%) problem by ignoring the stat
category ft%. In this case, we will then surround him with cheaper players
who are not too good at FT% (i.e. Shaq, Big Ben, Jason Richardson). We
then see that we get a natural boost in rebounds and blocks. Thus, it
is only natural that we will try to excel in rebounds and blocks. Shaq
and Lebron are also both good passers, so if you so choose, you might
add Jason Kidd to our team to cover assists. Note that you will be hard
pressed create a cohesive team without ignoring at least one category.
Easily ignored categories include turnovers (TO), field goal percentage
(FG%), FT%, three-pointers-made (3PM) and blocks as there are players
who play all positions who are not especially good at those categories
but excel at others. Rebounds would be a difficult category to ignore
since all big men rebound at least decently. The general rule of thumb
is that for each category you ignore, you MUST excel in at least one other
category. So if you choose to ignore FT% and TO, you must excel in at
least two other categories and remain competitive in the rest.
Injury
Insurance (FG%, FT%, TO)
Every category is worth one point right? So naturally it should make no
difference whether I ditch FG% or assists. Well, that's not entirely true.
While each category is weighed equally in determining your final score,
your team will be affected differently when injuries start hitting your
team. For example, if you're relying on Billups' amazing FT% to negate
Lebron's poor FT%, having Billups injured will severely hurt your FT%.
On the other hand, if your entire team shoots around 80% from the line,
a hurt Billups will hardly make a dent in your FT% for the week (note:
replacing him with a low FT% player will still hurt, so you must replace
him with another 80% FT shooter). Also, if you've ditched turnovers, and
Wade gets injured, chances are, your team will still lose the turnovers
category, and now also the points category as well due to the injury.
As such, these three categories deserve special attention. Turnovers are
your saving grace if major injuries befall your top players; ditching
this category is to be done with caution. Further, having a consistent
FG% and FT% (where every major contributer to the category shoots a similar
%) is a great way to mitigate the effects of injuries. Note that on the
reverse side, it is especially hard to find good value players all with
the same FG%, FT%, while having low turnovers. Depending on your draft
position and player availability, it is usually not recommended that you
fully injury-proof your team. Just know that all else being equal, you
should shoot for stable FG% and FT%, along with low turnovers.
Positions
Centers are rare and valuable. If you can draft a good center, many of
your problems are solved. If you can’t, I cannot stress enough how
imperative it is that you have 3 Centers (unless you choose to ignore
rebounds/blocks). Centers take two starting spots and if you have no rotation,
that’s one less game your players can play every time one of your
two centers does not have a game. This usually amounts to 1-3 games lost
per week, which can defiantly be the difference between a category won
or lost. You do not want to be the guy in the 13th round drafting Spencer
Hawes because you only have 1 center. Similarly, make sure you have at
least 4 Forwards and 4 Guards and that at least two of your players can
play each guard or forward position.
Contract
Years
Every year random players explode onto the scene and others drastically
improve. These are usually the players with expiring contracts. So, go
find out which players have expiring contracts. Value them higher (especially
if they're players in their prime or approaching it). It’s that
simple. A chance to explode is always worth extra consideration. This
season, Bonzi Wells, Monta Ellis, Kwame Brown, Ricky Davis, and Antawn
Jamison are a few of the top players up for new contracts.
Injuries/Suspensions
Don’t think about them. Injuries happen. Yes they happen to some
players more than others, but they are impossible to predict. Ironically,
oft-injured players such as Ilgauskas have had the best treatment in the
NBA, and thus get injured less often and for less time. Do not try to
predict the next Elton Brand in order to avoid him. It will backfire more
often than it will help. Draft players who fit your team. Note that this
does not apply to the chronic injuries like Camby and Grant Hill. Those
players will miss games. That is a fact that even they acknowledge. Players
like Webber and Baron Davis, however, do not fall under this category.
They have shown no reasons to become injured again. The increased chances
of them getting injured due to surgically repaired body parts are negligible
compared to season ending injuries that random athletes all suffer and
you should treat them as healthy. Suspensions also fall under this category.
If a player is often suspended, take that into account (i.e. Artest).
If he received a random suspension like Carmelo, don’t think twice
about it.
Risks
Projects are risks: if they don’t pan out, don’t keep them.
If you plan on drafting a project, make sure it’s a hit or miss.
A “hit or miss” is a player that you can recognize in the
first 2 weeks whether he deserves to be on your team. Picking a player
who will eventually “improve” but hurt your team for the first
month is not good. Let another player draft him, drop him, and you can
pick him off the free agent list once he shows signs of fantasy worth.
That being said, your draft needs risks. Your draft needs risks that don’t
pan out. Definitely be sure to include a few “hit or misses”
in the later portion of your draft. This frees up spots that you can easily
drop for early season surprises like Garbajosa last season.
Draft
Day Trades
If the team you are trying to build requires Wade, but you have the 3rd
pick of the draft, then by all means, if your league allows swapping of
draft positions, swap down to pick #6, where you can still get Wade but
get better later picks. The same goes for individual picks, however those
are messy and not many leagues allow them.
Unknowns
An “unknown” is a player in a new situation he has never been
in before. This includes major trades, free agent additions, major coaching
changes, and rookies. These players are always risks and they will be
picked within a wide spectrum of rounds. In lower rounds, make sure the
unknowns you pick are in the “hit or miss” category. In higher
rounds, I recommend valuing those players at lower values than expected.
Although it may seem counterintuitive not to jump at Lewis in his improved
fantasy situation, you never know how a player will fit in with a team
and while avoiding him is tough, do not be the guy who drafts him as if
he was the second coming of Dirk. The general rule is to not pick those
guys too early, and only pick them if they drop a bit.
Sleeping
Although this is very difficult to pull off, it is useful. To sleep on
a player means that although you would feel fine picking Lamar Odom with
your 3rd round pick, you think you can still get him on the 4th round.
This in essence gives you two 3rd round picks. Sleeping on known players
should only be used at the almost corners in draft position (2nd, 3rd,
10th, 11th). Unknown players however, may slip a bit more. Sleeping becomes
easier to pull off if you have a cohesive strategy since your player values
are already different from the general consensus player values. If you
have a cohesive strategy, in a normal draft, you should feel as if you
drafted four or five 1st/2nd round picks.
Observation
If your opponent is following this guide or a similar one, you should
be able to tell pretty quickly which players he might be interested in.
Observing how other teams are built will help you predict who you might
be able to sleep on. Note that not all players are drafted based on a
coherent strategy.
Early
Draft (rounds 1-4)
This is the stage where you define your team. Round 1, always pick the
best player available who you believe, in regards to your draft position,
will be able to provide a solid foundation for making a good team. For
example, if you’re planning on giving up FT%, and you’re thinking
of picking Lebron at #3, but you don’t think Duncan will still be
around at #22 for you, then either don’t pick Lebron or use a different
strategy. If Nash falls to you at pick #11, but you have no idea how to
make a team with him, then don’t pick him. Your round 2-4 picks
should directly compliment your first pick and any experienced observer
should now be able to tell what stat you are ignoring and probably which
ones you are trying to excel at. At least one center in the Early Draft
is usually a good policy as well, if only as insurance.
Mid
Draft (5-8)
These picks should feel as if they are early round picks for you, because
due to your strategy, these are the exact players you want anyway. Again,
taking risks here is not advised. It is still too early for more than
one hit or miss pick.
Late
Draft (9-13)
Here is where you must have at least 2 hit or misses. You should still
be able to snag a few role players that are just perfect for your team,
and then take a few hit or misses for trade value later on or for the
possibility of helping your team. Also, make sure you have 3 centers by
now. If you don’t, get them. Hit and miss centers should not count
towards your total of 3 centers.
Parting
Words
Even hardcore fantasy basketball can be fun! If you really like Iverson,
then by all means draft him. Just make sure you build your team around
him and choose the right categories to ignore. Hint: it’s not points.
You can build a successful team based on any of the top 20 players. Have
fun with it!
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Haiwei Wang is a new column writer for RotoFreak.com. If you'd like to
comment on the article, please chime in on
the boards.
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